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Cuban Pete
VIP
Dołączył: 07 Gru 2006
Posty: 229
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Skąd: NL
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Wysłany:
Czw 14:06, 11 Sty 2007 |
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Hi,
I would like to know if there are maps where you can kind of train/exercise.
I'm thinking about (training-)situations where you have, as example, unlimited Molotov cocktails and hundred of cars you can walk past to destroy from different angle's and maybe also different heights.
CP
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
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Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Czw 15:18, 11 Sty 2007 |
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I might make a few, if im not too busy, maybe even a situation like, things attacking.
Just, the molotov thing; you cant make too many script cars, else it might crash, ussually depends on how much the computer can take.
I wonder if there are other idea's, what are good for training.
Hmm... maybe some generators for target practise.
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Cuban Pete
VIP
Dołączył: 07 Gru 2006
Posty: 229
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: NL
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Wysłany:
Czw 23:00, 11 Sty 2007 |
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CarThief napisał: |
I might make a few, if im not too busy, maybe even a situation like, things attacking.
Just, the molotov thing; you cant make too many script cars, else it might crash, ussually depends on how much the computer can take.
I wonder if there are other idea's, what are good for training.
Hmm... maybe some generators for target practise. |
maybe moving cars (at different drive speeds) that can't be destroyed?
and maybe for the grenade a bounce tutorial, lol.
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Pią 16:50, 12 Sty 2007 |
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I can make cars indestructible, for everything EXCEPT carbombs, lol. Without changing important files.
Im not sure if i can make it like something's hit by a grenade trough(the bouncing, not explosion).
I can i think, make the script check for any damage done, ect.
Not too hard, such things, as long as it doesnt get bugged, lol.
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
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Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Pią 17:38, 12 Sty 2007 |
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How to make car indestructable for car crashes?
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
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Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 11:35, 13 Sty 2007 |
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Not sure about that, lol, but i dont think about all possibilities always.
I keep it small, lol.
I got a idea for shooting practise, just make one side filled with generators on the edge, so, when missing, the generators get hit! Causing a chain reaction, making script surely think the shot missed, sort of.
Else a counter with script checking if char is hit, and certain ammo only for the training.
Hmmm...
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Gość
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Wysłany:
Sob 0:19, 10 Lut 2007 |
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How about a bazooka dodging training could be useful!!! I think i would take the molov training if ya get round to making it!!!
Also cartheif if you can take a look at my topic "Map editor and slopes" would be cool cos you seem to know stuff!!!!
LatERz
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 6:33, 10 Lut 2007 |
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Just looked at it, and bazooka avoid training is good too, either coming from cannons(I made cannons in some maps, shooting rockets), or peds attacking. But peds DO have better aim, but dont predict movement, so not sure if it would help...
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