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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
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Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Śro 14:54, 10 Sty 2007 |
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The darn script took long... lol. I watched out to make no mistakes.
Its still a little experimental, so if it crashes... ill try to look into it.
EDIT: I played it with DON_AWI, and it works good! Not a single bug found, so far i know, do note; that some things do LOOK like a bug, like the car defense system.)
(Anyone want to host the map for me, just some stuck place to download it, instead of me having to continously uploading it to multiply servers, like GimeHost, ect.)
Click here to download.(Expired.)
(The server of the thing tends to go sometimes offline... so if it doesnt work, try later!)
(IF link sort of expired, message me, maybe, i will occasionally check the link, untill someone wants to host it for me.)
I want to test it with someone... lol, either on hamachi, or GH, or give me the IP.
The map is a team game, witch you need 999999 points to win, to get the points, you just need to as attacker(red) DESTROY all the generators in the building, the defending team(black?) needs to keep killing team red players till their counter is on 0.
The defending team will have alot of different things to use: RC cars, traps, and acces to special vehicles, and certain area's. But its balanced out, the attackers have a small base to replenish weapons, and they also can find some eddie's there.
A few defensive systems of team black are that the cars what are special of them, will EXPLODE, if your in them. And not really small.
The map holds 2 to 6 players, if the amound it 5, or 3, ect, the attacker team will have one more player.
I hope its balanced enough lol.
PS. When starting, you will find the RC car room north from you. It has doors that only open to the black team, the garage is more north east from there. The building is big, and confusing, destroying all generators wont be super easy!
EDIT: Added a txt file.
EDIT: Those who would like to see the script... There are .mis files in the ZIP file, along with the map, ect.
EDIT: Not much posts... There should be SOMETHING to talk about, about the map. Hmmm...
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Ostatnio zmieniony przez CarThief dnia Sob 0:09, 20 Sty 2007, w całości zmieniany 2 razy
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Sektor
AU
Dołączył: 26 Lis 2006
Posty: 30
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Australia
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Wysłany:
Czw 17:42, 18 Sty 2007 |
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I only just noticed this post. It sounds very cool. Great to see someone finally taking advantage of GTA2 script.
The download link has expired.
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Ostatnio zmieniony przez Sektor dnia Sob 4:47, 20 Sty 2007, w całości zmieniany 1 raz
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Pią 23:52, 19 Sty 2007 |
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Ok. I need a host that doesnt expire anyway.
EDIT: And atvantage in what way, with the script? Making use of it to form a team challange?
Its pretty balanced, trough 2 attackers, and 1 defender might be a problem. But i holded back, since i like to play, and have a bit the upper side, lol.
EDIT2: Sended email. I occasionally get this postmaster email thing, saying the file sended got blocked. If that happened, ill just put a link here, to the file, on some kind of host. Temporarely.
EDIT3: IT HAPPENED! Ill just put a link...
[link widoczny dla zalogowanych]
Again gimehost, but if your quick, you can download it. These links ussually last a few days...
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Sob 0:53, 20 Sty 2007 |
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OMG, use "remove hidden faces" tool (look at your map from the bottom)
I'm too sleepy now to say sth more.....
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 15:46, 20 Sty 2007 |
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Im too forgetfull to remember using that... lol.
I cant help it. but its only a few MB...
EDIT: Thats also the way i work, to make easy ajustments, like tunnels, ect...
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Gość
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Wysłany:
Sob 0:27, 10 Lut 2007 |
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Sounds mad i wanna give it a go, i will look out for ya!!! Think a capture the flag style could be done!?! Or some oject where an opponent on the opposite team keep this object for as long as can without dropping, then the rest of the team can help to protect the carrier while the other team try to get the object!!!
Man am confused, ya will get what i mean though!!!
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Sektor
AU
Dołączył: 26 Lis 2006
Posty: 30
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Australia
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Wysłany:
Sob 4:33, 10 Lut 2007 |
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[link widoczny dla zalogowanych]
I used GMP Optimizer on the .gmp to make it smaller but I didn't use remove hidden faces in the map editor. I couldn't find a txt file, so I just copied the description in the first post, a link to this topic and made Intruder_Alert.txt.
If it's not the latest version then please send an update.
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 6:35, 10 Lut 2007 |
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I tend to not update maps, after there done, bit too messy with that person has ver. 1, the other 2, ect.
And does GMP Optimizer make the map any different? That the error saying that GMP is different shows up? Might be annoying if that can happen. Not a huge problem trough.
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Sektor
AU
Dołączył: 26 Lis 2006
Posty: 30
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Australia
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Wysłany:
Sob 7:04, 10 Lut 2007 |
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Optimized version will be incompatible with other versions.
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Nie 23:29, 18 Lut 2007 |
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Hmmm... A Capture the Flag style map... I think im gonna make that too, but then with some... uhh, object, with some player standing on it(to "take" it), and then having to return to home base, savely.
Any succesfull runs to home base would give a point.
It is easy to escape from players trough, except if they happen to block entrance to your base, lol.
Just wondering how to make the map balanced...
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