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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
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Skąd: EST
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Wysłany:
Sob 1:47, 23 Maj 2009 |
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Simple hospital from BIL.GMP and textured
[link widoczny dla zalogowanych]
Same, rendered by my editor and textured (CLICK ON THUMBNAIL)
[link widoczny dla zalogowanych]
Buggy, but works.
TODO: flipping, rotation, filtering.
Razor, im trying to understand, give me some time.
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Ostatnio zmieniony przez B-$hep dnia Sob 1:49, 23 Maj 2009, w całości zmieniany 1 raz
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Yiomm
Godfather
Dołączył: 05 Lis 2006
Posty: 1684
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Wysłany:
Sob 15:25, 23 Maj 2009 |
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Good work B-$hep!
//spamer
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
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Skąd: EST
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Wysłany:
Sob 19:25, 23 Maj 2009 |
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What/who is //spamer
Me? Spammer?
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Razor
DonCorleone
Dołączył: 22 Maj 2008
Posty: 3029
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Wysłany:
Sob 19:32, 23 Maj 2009 |
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ziomm is spamer i wrote that
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
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Skąd: EST
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Wysłany:
Sob 19:36, 23 Maj 2009 |
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Atleast somebody views and reads that thread.
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
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Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Nie 13:16, 24 Maj 2009 |
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Woah!
I read the topic at GTAForums few weeks (months) ago when it was just "basic idea" and I gave to that project only little chances... I've found that at GTAtwo there were no topic abiut this editor... I intended to write something there, but.... Yes, I'm a lazy (and busy ) bastard
I see very nice progress...
BTW I got one more idea - in orginal Map Editor there is a limit for maximum field of view - You can adjust it from just few tiles to something like 32x32 (I guess)... But it is bit too small to make nice "street view" screnes - or giant maps made by Kamil
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
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Skąd: EST
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Wysłany:
Nie 14:05, 24 Maj 2009 |
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About "field of view". Yes there is limitation in DMA editor and i know why. If whole map or bigger area is visible the there is significant FPS decrease and editor probably would just hang. They limit the FOV with some tricks and i would like to know what tricks (if any). Is it in DirectX or homemade.
I don't think that this is frustum culling, it's something else.
I have created very basic frustum culling in my editor, it really makes things faster but it is buggy and i disabled it at the moment.
I have other things to do than FC.
If OpenGL will gonna limit me somehow then probably i must switch to DirectX and rewrite everything. Ca 5580 lines of code.
Hopefully not. But DirectX has some very neat stuff that OpenGL doesn't have.
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Ostatnio zmieniony przez B-$hep dnia Nie 14:58, 24 Maj 2009, w całości zmieniany 4 razy
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Razor
DonCorleone
Dołączył: 22 Maj 2008
Posty: 3029
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Wysłany:
Wto 15:43, 26 Maj 2009 |
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upade your web silly [link widoczny dla zalogowanych]
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: EST
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Wysłany:
Śro 22:34, 27 Maj 2009 |
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Website is now updated. Full rebuild. Old design is gone.
I installed WP and will hopefully update my site more this time.
[link widoczny dla zalogowanych]
Njoy.
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Ostatnio zmieniony przez B-$hep dnia Śro 22:35, 27 Maj 2009, w całości zmieniany 1 raz
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Razor
DonCorleone
Dołączył: 22 Maj 2008
Posty: 3029
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Wysłany:
Pią 16:02, 29 Maj 2009 |
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Could You do a separate program for map screenshots?
Just until you end working at new mapeditor
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
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Skąd: EST
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Wysłany:
Pią 16:58, 29 Maj 2009 |
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I think it's impossible with my editor yet.
Because texturing doesn't work at it's fullest.
But it all depends, what do you mean by screenshots?
Top down view only?
But maybe i can make a app for DMA map editor that makes screenshots out of this and automatically makes one big screenshot out of it.
How the screenshots should look like?
Show me some example.
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Ostatnio zmieniony przez B-$hep dnia Pią 16:59, 29 Maj 2009, w całości zmieniany 1 raz
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Razor
DonCorleone
Dołączył: 22 Maj 2008
Posty: 3029
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Wysłany:
Pią 17:14, 29 Maj 2009 |
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examples gtamp.com/gta2maps Just like Kamil did
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
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Skąd: EST
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Wysłany:
Pią 17:30, 29 Maj 2009 |
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Wait a minute.
I think it is possible, i just got one idea from top of my head that should make it possible at this time. But i dunno, some problems directly arise but
i try.
Im gonna code it and try it.
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B-$hep
Huligan
Dołączył: 27 Kwi 2009
Posty: 35
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: EST
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Wysłany:
Śro 15:43, 10 Cze 2009 |
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Well, seems that [link widoczny dla zalogowanych] closed his doors or is bankrupt.
All domains with co.cc are dead and gone.
Just like my website/blog: [link widoczny dla zalogowanych]
Thanks to phpMyAdmin i got my WP database and saved it in safe place.
So all posts, comments and so on can be just restored with few clicks.
I just have to buy a cheapest domain name for $6 or $7 for one year and install wordpress and upload
database again.
If someone would help me with buying domain and would donate few cents to my PayPal account then please let me know. I don't ask hundreds, thousands or millions. Just any donation helps me get those $6 or 7 and i can buy a domain name for one whole year.
I repeat: Every donation helps and all it of goes to buying me a domain name for this project. And because i can't access my site there will be no updates on it. Any updates will just be on here or gtaforums.
My PayPal email is: [link widoczny dla zalogowanych]
[link widoczny dla zalogowanych]
Thanks.
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Razor
DonCorleone
Dołączył: 22 Maj 2008
Posty: 3029
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Wysłany:
Śro 15:52, 10 Cze 2009 |
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Where were you been these 10 days?
I would like to donate but i dont have any bank acoount :/
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