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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 18:59, 16 Gru 2006 |
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When busy on a map... when testing, i found alot of... red roads, meaning there not set up right, after that, once all was fixed, i tryed a new made area, some kind of dock, with holes, boxes, ect...
But it seems to crash there... and never crashed before, when it was not created.
And it cannot be the trains, there stations are not too far from each other... and as horrid easily they can crash the game... i dont think there's any train bug, since then it would have crashed earlier.
EDIT:
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Sob 20:51, 16 Gru 2006 |
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I got some annoying bug on MibCity - Too bad I CANNOT FIGURE OUT what is crashing my game! It happens usually between 1-10 minutes of playing... I tried even playing with maximum simplified script...
I gote some "red roads", but cars are going on them as they should...
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Sob 22:24, 16 Gru 2006 |
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"Red Roads" can crash the game, depending if the cars have anywhere to go?
Ever tryed to make cars rain off buildings? That ussually crashes it, lol, but its cool, lol.
I doubt its my train causin this... its SOMETHING with the freaking new area... :/
Any idea's?
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Sob 22:39, 16 Gru 2006 |
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Once I had to remake small part of rail tracks because for some reason oncomming train was crashing the game... Simply rebuilding that place solved the problem (it was like 5x5x3 blocks) BUT I knew exactly that that train and only when reaching that place was crashing the game...
Try this one - Remove small part of your docks (off course make a backup!), then run the game and check if it crashes... If not - rebuild this section, if yes, paste removed piece from backup and cut another part - till you find which part is bugged...
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CarThief
NL
Dołączył: 02 Gru 2006
Posty: 155
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Netherlands(AKA Holland) - NL
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Wysłany:
Pon 20:46, 18 Gru 2006 |
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Hmmm... will take a while, but can be tried.
Trough i am lazy, and go on a new project, when i get stuck with my main one, lol. And my Intruder Alert map is nearly done... only the multiplayer scripts left to do, and some final tests.
And trying to make ANOTHER bot map, lol, maybe ill succeed this time, lol.
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00blaze
UK
Dołączył: 17 Lis 2006
Posty: 5
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
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Wysłany:
Czw 20:15, 11 Sty 2007 |
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i had a weiurd thing happen playing mutliplayer....i hit sum1 and it said 'excurtion execution' in one of those gay voices....likeit was a bonus or something...no idea why or how though, was pretty cool as it gave me alot of dosh lol.
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Mibars
VIP
Dołączył: 26 Maj 2006
Posty: 535
Przeczytał: 0 tematów
Ostrzeżeń: 0/5
Skąd: Nadarzyn (k. Wawy)
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Wysłany:
Czw 20:55, 11 Sty 2007 |
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LOL it is for killing A LOT of ppl in short time - try Electrogun on Tiny Town and place near Bazooka - put here a lot of civilians and have fun >:>
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